From jmrobins@sccs.swarthmore.edu Sat Dec 3 18:52:39 EST 1994 Article: 416 of _swat.org.swil Path: news.cc.swarthmore.edu!mac19.marylyona.swarthmore.edu!user From: jmrobins@sccs.swarthmore.edu (Snibor Eoj) Newsgroups: _swat.org.swil Subject: Fallen Empires Spoiler List... Followup-To: _swat.org.swil Date: 3 Dec 1994 20:34:32 GMT Organization: Swarthmore College Lines: 533 Message-ID: NNTP-Posting-Host: mac19.marylyona.swarthmore.edu Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Newsgroups: rec.games.deckmaster Path: news.cc.swarthmore.edu!psuvax1!uwm.edu!reuter.cse.ogi.edu!hp-cv!hp-pcd!news!egurney From: egurney@vcd.hp.com (Eddy J. Gurney) Subject: *** Complete Fallen Empires SPOILERS!!! (v1.2) *** Sender: news@vcd.hp.com (News user) Message-ID: Date: Wed, 16 Nov 1994 17:10:45 GMT Expires: Fri, 16 Dec 1994 17:10:45 GMT Nntp-Posting-Host: hpvcleg.vcd.hp.com Organization: Hewlett-Packard VCD X-Newsreader: TIN [version 1.2 PL1.4] Lines: 515 Thanks to all who sent updates with the missing cards! Oh yeah, Homarid Spawning Bed did have an error in previous lists. It does not tap. *************** FALLEN EMPIRES SPOILER LIST v1.2 **************** Compiled by Eddy J. Gurney, Chris Feltham and Kevin Meyer >> Please send any updates and/or corrections to !! This list may not be sold or distributed for profit in any way. Credit must be given when this list is distributed, and any lists or derivative works must also include appropriate credit references. IMPORTANT: This list is for EDUCATIONAL USE ONLY since it contains actual text of the FE cards. Any commercial use of this information is prohibited by WotC! ** This is no way an official list of any sort! ** LAND ---- Rainbow Vale (Land) Cost: 0 Rarity: U1 T: Add 1 mana of any color to your mana pool. Control of Rainbow Vale passes to opponent at end of turn Bottomless Vault (Land) Cost: 0 Rarity: U1 Comes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Bottomless Vault. For each counter removed, add B to your mana pool Dwarven Hold (Land) Cost: 0 Rarity: U1 Comes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Dwarven Hold. For each counter removed, add R to your mana pool Hollow Trees (Land) Cost: 0 Rarity: U1 Comes into play tapped. You may choose not to untap Hollow Trees during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Hollow Trees. For each counter removed, add G to your mana pool Icatian Store (Land) Cost: 0 Rarity: U1 Comes into play tapped. You may choose not to untap Icatian Store during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Icatian Store. For each counter removed, add W to your mana pool Sand Silos (Land) Cost: 0 Rarity: U1 Comes into play tapped. You may choose not to untap Sand Silos during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Sand Silos. For each counter removed, add U to your mana pool Dwarven Ruins (Land) Cost: 0 Rarity: U2 Comes into play tapped. T: Add R to your mana pool. T: Sacrifice Dwarven Ruins to add RR to your mana pool Ebon Stronghold (Land) Cost: 0 Rarity: U2 Comes into play tapped. T: Add B to your mana pool. T: Sacrifice Ebon Stronghold to add BB to your mana pool Havenwood Battleground (Land) Cost: 0 Rarity: U2 Comes into play tapped. T: Add G to your mana pool. T: Sacrifice Havenwood Battleground to add GG to your mana pool Ruins of Trokair (Land) Cost: 0 Rarity: U2 Comes into play tapped. T: Add W to your mana pool. T: Sacrifice Ruins of Trokair to add WW to your mana pool Svyelunite Temple (Land) Cost: 0 Rarity: U2 Comes into play tapped. T: Add U to your mana pool. T: Sacrifice Svyelunite Temple to add UU to your mana pool ARTIFACTS --------- Aeolipile (Artifact) Cost: 2 Rarity: U1 1,T: Sacrifice Aeolipile to have it deal 2 damage to any target Balm of Restoration (Artifact) Cost: 2 Rarity: U1 1,T: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2 damage to any player or creature Conch Horn (Artifact) Cost: 2 Rarity: U1 1,T: Sacrifice Conch Horn. Draw two cards, then put any one card from your hand back on top of your library Delif's Cube (Artifact) Cost: 1 Rarity: U1 2,T: Unblocked attacker may choose not to do damage but instead get a regeneration counter. 2: Regenerate target creature with a regeneration counter Draconian Cylix (Artifact) Cost: 3 Rarity: U1 2,T: Discard a card at random from your hand to regenerate a target creature Elven Lyre (Artifact) Cost: 2 Rarity: U1 1,T: Sacrifice Elven Lyre to give a target creature +2/+2 until end of turn Implements of Sacrifice (Artifact) Cost: 2 Rarity: U1 1,T: Sacrifice Implements of Sacrifice to gain 2 mana of any color Ring of Renewal (Artifact) Cost: 5 Rarity: U1 5,T: Discard a card at random from your hand and draw two cards Spirit Shield (Artifact) Cost: 3 Rarity: U1 2,T: Target creature gets +0/+2 as long as Spirit Shield remains tapped. You may choose not to untap Spirit Shield as normal during your untap phase Zelyon Sword (Artifact) Cost: 3 Rarity: U1 3,T: Target creature gets +2/+0 as long as Zelyon Sword remains tapped. You may choose not to untap Zelyon Sword as normal during your untap phase Delif's Cone (Artifact) Cost: 0 Rarity: C1 T: Sacrifice Delif's Cone. If target creature you control attacks and is not blocked, you may choose to gain its power in life. If you do so, it deals no damage to opponent this turn BLACK ----- Derelor (Summon Thrull) Cost: 3B Rarity: U1 4/4; Your black spells cost an additional B to cast. Ebon Praetor (Summon Avatar) Cost: 4BB Rarity: U1 5/5, Trample, First strike; During your upkeep, put a -2/-2 counter on Ebon Praetor. You may sacrifice a creature during your upkeep to remove a -2/-2 counter from Ebon Praetor. If the creature sacrificed was a Thrull, also put a +1/+0 counter on Ebon Praetor. Only one creature may be sacrificed in this manner each turn Thrull Champion (Summon Thrull) Cost: 4B Rarity: U1 2/2; All Thrulls get +1/+1. T: Take control of a target Thrull. You lose control of target Thrull if Thrull Champion leaves play or you lose control of Thrull Champion Tourach's Gate (Enchant Land) Cost: 1BB Rarity: U1 Can only be played on a target land you control. Sacrifice a Thrull to put 3 time counters in Tourach's Gate. During your upkeep, remove a time counter from Tourach's Gate. If there are no counters, bury Tourach's Gate. 0: Tap land Tourach's Gate enchants. All attacking creatures you control get +2/-1 until end of turn Breeding Pit (Enchantment) Cost: 3B Rarity: U3 During your upkeep, pay BB or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature Soul Exchange (Sorcery) Cost: BB Rarity: U3 Sacrifice a creature, but remove it from the game instead of putting it in your graveyard. Take a creature from your graveyard and put it directly into play as though it were just summoned. Put a +2/+2 counter on this creature if the creature sacrificed was a Thrull Thrull Retainer (Enchant Creature) Cost: B Rarity: U3 Target creature gets +1/+1. Sacrifice Thrull Retainer to regenerate the creature it enchants Thrull Wizard (Summon Thrull) Cost: 2B Rarity: U3 1/1; 1B: Counters a target black spell if caster of target spell does not pay and additional B or 3. Play this ability as an interrupt Tourach's Chant (Enchantment) Cost: 1BB Rarity: U3 During your upkeep, pay B or bury Tourach's Chant. Whenever a player puts a forest into play, Tourach's Chant does 3 damage to him unless that player puts a -1/-1 counter on a target creature he or she controls Armor Thrull (Summon Thrull) Cost: 2B Rarity: C1 1/3; T: Sacrifice Armor Thrull to put a +1/+2 counter on target creature (4 versions) Basal Thrull (Summon Thrull) Cost: BB Rarity: C1 1/2; T: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt. (4 versions) Hymn to Tourach (Sorcery) Cost: BB Rarity: C1 Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded. (4 versions) Initiates of the Ebon Hand (Summon Clerics) Cost: B Rarity: C1 1/1; 1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates at the end of turn. (3 versions) Mindstab Thrull (Summon Thrull) Cost: 1BB Rarity: C1 2/2; If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded. (3 versions) Necrite (Summon Thrull) Cost: 1BB Rarity: C1 2/2; If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite Attacked this turn. If you do so, Necrite deals no damage during combat this turn. (3 versions) Order of the Ebon Hand (Summon Clerics) Cost: BB Rarity: C1 2/1, Protection from white; BB: +1/+0 until turn ends. B: First strike until turn ends (3 versions) BLUE ---- Homarid Shaman (Summon Homarid) Cost: 2UU Rarity: U1 2/1; U: Tap a target green creature River Merfolk (Summon Merfolk) Cost: UU Rarity: U1 2/1; U: Mountainwalk until end of turn Vodalian Knights (Summon Merfolk) Cost: 1UU Rarity: U1 2/2, First strike; U: Gains flying until end of turn Vodalian War Machine (Summon Wall) Cost: 1UU Rarity: U1 0/4; 0: Tap target Merfolk you control to allow Vodalian War machine to attack this turn or to give Vodalian War Machine +2/+1 until end of turn. If Vodal War Machine is put in the graveyard, all Merfolk tapped in this manner this turn are destroyed Deep Spawn (Summon Homarid) Cost: 5UUU Rarity: U3 6/6, Trample; During your upkeep put the two top cards from your library directly in your graveyard or Deep Spawn is buried. U: Deep Spawn may not be the target of spells or effects until end of turn and does not untap as normal during you next untap phase. If Deep Spawn is untapped, tap it Homarid Spawning Bed (Enchantment) Cost: UU Rarity: U3 1UU: Sacrifice a blue creature to put X Camaird tokens into play, where X is the casting cost of the sacrificed creature. Treat these tokens as 1/1 blue creatures Seasinger (Summon Merfolk) Cost: 1UU Rarity: U3 0/1; Bury Seasinger if you control no islands. T: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase Svyelunite Priest (Summon Merfolk) Cost: 1UU Rarity: U3 1/1; UU,T: Target creature may not be the target of spells or effects until end of turn. Use this ability only during your upkeep Tidal Influences (Enchantment) Cost: 2U Rarity: U3 Put a tide counter on Tidal Influence when it is brought into play and during your upkeep. If there is 1 tide counter on, all blue creatures get -2/-0. If there are 3 on, all blue creatures get +2/+0. When there 4 on, remove them all. You may not cast Tidal Influence if there is another Tidal Influence in play High Tide (Instant) Cost: U Rarity: C1 Until end of turn, all islands produce an additional U when tapped for mana (3 versions) Homarid (Summon Homarid) Cost: 2U Rarity: C1 2/2; Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/ -1. if there are three tide counters on Homarid, it gets +1/+1. When there are four tide counter on Homarid, remove them all. (4 versions) Homarid Warrior (Summon Homarid) Cost: 4U Rarity: C1 3/3; U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during you next untap phase. If Homarid Warriors is untapped, tap it. (3 versions) Merseine (Enchant Creature) Cost: 2UU Rarity: C1 Put 3 net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. (4 versions) Tidal Flats (Enchantment) Cost: U Rarity: C1 UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creture's blockers first strike. (3 versions) Vodalian Mage (Summon Merfolk) Cost: 2U Rarity: C1 1/1; U,T: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt. (3 versions) Vodalian Soldiers (Summon Merfolk) Cost: 1U Rarity: C1 1/2 (4 versions) GREEN ----- Elvish Farmer (Summon Elf) Cost: 1G Rarity: U1 0/2; During your upkeep, put a spore counter on Elvish Farmer. 0: Remove three spore counters from Elvish Farmer to put a Saproling token into play. Treat this token as a 1/1 green creature. 0: Sacrifice A Saproling to gain 2 life Fungal Bloom (Enchantment) Cost: GG Rarity: U1 GG: Put a spore counter on a target Fungus Thelon's Curse (Enchantment) Cost: GG Rarity: U1 Blue creatures do not untap as normal during their controller's untap phase. During his or her upkeep, a blue creature's controller may pay an additional U to untap it. Each creature may be untapped in this way only once per turn. Thelonite Monk (Summon Cleric) Cost: 2GG Rarity: U1 1/2; T: Sacrifice a green creature to turn a target land into a basic forest. Mark changed land with a counter Feral Thallid (Summon Fungus) Cost: 3GGG Rarity: U3 6/3; During your upkeep, put a spore counter on Feral Thallid. 0: Remove 3 spore counters from Feral Thallid to regenerate it Spore Flower (Summon Fungus) Cost: GG Rarity: U3 0/1; During your upkeep, put a spore counter on Spore Flower. 0: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn Thallid Devourer (Summon Fungus) Cost: 1GG Rarity: U3 2/2; During your upkeep, put a spore counter on Thallid Devourer. 0: Remove 3 spore counters from Devourer to put a Saproling Token into play. Treat as a 1/1 creature. 0: Sacrifice a Saproling to give Devourer +1/+2 until end of turn. Thelon's Chant (Enchantment) Cost: 1GG Rarity: U3 During your upkeep, pay G or bury Thelon's Chant. Whenever a player puts a swamp into play, Thelon's Chant does 3 damage to him unless that player puts a -1/-1 counter on a target creature he or she controls Thelonite Druid (Summon Cleric) Cost: 2G Rarity: U3 1/1; 1G,T: Sacrifice a creature to turn all your forests into 2/3 creatures until end of turn. The forests still count as lands but may not be tapped for mana if they were brought into play this turn Elven Fortress (Enchantment) Cost: G Rarity: C1 1G: Target blocking creature gets +0/+1 until end of turn. (4 versions) Elvish Hunter (Summon Elf) Cost: 1G Rarity: C1 1/1; 1G,T: Target Creature does not untap as normal during its controller's next untap phase. (3 versions) Elvish Scout (Summon Elf) Cost: G Rarity: C1 1/1; G,T: Untap a target attacking crature you control. That creature neither receives nor deals damage during combat this turn. (3 versions) Night Soil (Enchantment) Cost: GG Rarity: C1 1: Remove 2 creatures in any Graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature. (3 versions) Spore Cloud (Instant) Cost: 1GG Rarity: C1 Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their next controller's untap phase. (3 versions) Thallid (Summon Fungus) Cost: G Rarity: C1 1/1; During your upkeep, put a spore counter on Thallid. 0: Remove 3 spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. (4 versions) Thorn Thallid (Summon Fungus) Cost: 1GG Rarity: C1 2/2; During your upkeep, put a spore counter on Thorn Thallid. 0: Remove 3 spore counters from Thorn Thallid to have it deal 1 damage to any target. (4 versions) RED --- Dwarven Armorer (Summon Dwarf) Cost: R Rarity: U1 0/2; R,T: Discard a card from your hand to put either a +0/+1 or a +1/+0 counter on a target creature Goblin Flotilla (Summon Goblins) Cost: 2R Rarity: U1 2/2, Islandwalk; At the beginning of the attack, pay R or any creatures blocking or blocked by Goblin Flotilla gain first strike until end of turn Goblin Warrens (Enchantment) Cost: 2R Rarity: U1 2R: Sacrifice two Goblins to put three Goblin tokens into play. Treat these tokens as 1/1 red creatures Orgg (Summon Orgg) Cost: 3RR Rarity: U1 6/6, Trample; Can not attack if opponent has untapped creatures with more than 2 in strength, can't block creatures with more than 2 in strength Dwarven Catapult (Instant) Cost: XR Rarity: U3 Dwarven Catapult does X damage, divided evenly among all of opponent's creatures (round down) Dwarven Lieutenant (Summon Dwarf) Cost: RR Rarity: U3 1/2; 1R: Target Dwarf gets +1/+0 until end of turn Goblin Kites (Enchantment) Cost: 1R Rarity: U3 R: A target creature you control, which cannot have power greater than 2, gains flying ability until turn ends. Other effects may later be used to increase creature's toughness. At end of turn, flip coin; opponent calls heads or tails while coin is in the air. If the flip ends in opponent's favor, bury that creature Orcish Captain (Summon Orc) Cost: R Rarity: U3 1/1; 1: Choose a target Orc. Flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn Raiding Party (Enchantment) Cost: 2R Rarity: U3 Raiding Party may not be the target of white spells or effects. 0: Sacrifice an Orc to destroy all plains. A player may tap a white creature to prevent up to two plains from being destroyed. Any number of creatures may be tapped in this manner Brassclaw Orcs (Summon Orcs) Cost: 2R Rarity: C1 3/2; Cannot be assigned to block any creature of power greater than 1. (4 versions) Dwarven Soldier (Summon Dwarf) Cost: 1R Rarity: C1 2/1; If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn. (3 versions) Goblin Chirurgeon (Summon Goblin) Cost: R Rarity: C1 0/2; 0: Sacrifice a Goblin to regenerate a target creature (3 versions) Goblin Grenade (Sorcery) Cost: R Rarity: C1 Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target. (3 versions) Goblin War Drums (Enchantment) Cost: 2R Rarity: C1 Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures. (4 versions) Orcish Spy (Summon Orc) Cost: R Rarity: C1 1/1; T: Look at the top three cards of target player's library and return them in the same order. (3 versions) Orcish Veteran (Summon Orc) Cost: 2R Rarity: C1 2/2; Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn. (4 versions) WHITE ----- Hand of Justice (Summon Avatar) Cost: 5W Rarity: U1 2/6; T: Tap three target white creatures you control to destroy any target creature Icatian Lieutenant (Summon Soldier) Cost: WW Rarity: U1 1/2; 1W: Target Soldier gets +1/+0 until end of turn Icatian Skirmishers (Summon Soldiers) Cost: 3W Rarity: U1 1/1, Bands, First strike; All creatures that band with Skirmishers to attack gain first strike until end of turn Icatian Town (Sorcery) Cost: 5W Rarity: U1 Put 4 Citizen tokens into play. Treat these tokens as 1/1 white creatures Farrel's Mantle (Enchant Creature) Cost: 2W Rarity: U3 If target creature attacks and is not blocked, it may deal X+2 damage to any other target creature, where X is the power of the creature Farrel's Mantle enchants. If it does so, it deals no damage to opponent this turn Farrelite Priest (Summon Cleric) Cost: 1WW Rarity: U3 1/3; 1: Add W to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Farrelite Priest at end of turn Heroism (Enchantment) Cost: 2W Rarity: U3 0: Sacrifice a white creature to have attacking red creatures deal no damage during combat this turn. The attacking player may pay 2R for an attacking creature to have it deal damage as normal Icatian Phalanx (Summon Soldiers) Cost: 4W Rarity: U3 2/4, Bands Icatian Priest (Summon Cleric) Cost: W Rarity: U3 1/1; 1WW: Target creature gets +1/+1 until end of turn Combat Medic (Summon Soldier) Cost: 2W Rarity: C1 0/2; 1W: Prevent 1 damage to any player or creature (4 versions) Farrel's Zealot (Summon Townsfolk) Cost: 1WW Rarity: C1 2/2; If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn. (3 versions) Icatian Infantry (Summon Soldiers) Cost: W Rarity: C1 1/1; 1: Bands until end of turn. 1: First strike until end of turn. (4 versions) Icatian Javelineers (Summon Soldiers) Cost: W Rarity: C1 1/1; When Icatian Javelineers is brought into play, put a javelin counter on it. T: Remove the javelin counter to have Icatian Javilineers deal 1 damage to any target. (3 versions) Icatian Moneychangers (Summon Townsfolk) Cost: W Rarity: C1 0/2; Moneychanger deals 3 damage to you when summoned; put 3 credit counters on Moneychanger at that time. During your upkeep, put 1 credit counter on Moneychanger. 0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep. (3 versions) Icatian Scout (Summon Soldier) Cost: W Rarity: C1 1/1; 1,T: Target creature gains first strike until end of turn. (4 versions) Order of Leitbur (Summon Clerics) Cost: WW Rarity: C1 2/1, Protection from black; WW: +1/+0 until turn ends. W: First strike until turn ends (3 versions) -------------------------------------------------------------------------------- I'm a member of the Non-Sequiturs Association of America. Do you like pizza?