SWILCON PTERODECTYL HUNT
The Pterodactyl Hunt has been a favorite activity at Swarthmore College for a number of years. This variation is like Capture the Flag, except the flags move and spit venom at you. Kill the opposing pterodactyl, search for valuable pterodactyl eggs, and defend your own team's pterodactyl in order to achieve victory.
There are two types of hunt participants: Players and Monsters. The players will be divided into two teams, both of which will defend their own pterodactyl, fight each other, and be pestered by roaming monsters. Monsters will be played by SWIL Staff only. The type of monsters are:
1. Monsters (SWIL Staff) are the final judges of rule disputes. Anyone breaking the rules, or acting in an abusive or dangerous manner will be expelled from the Hunt and, at the option of the organizers, reported to Security.
2. SWIL will divide the players into two even teams at the start of the hunt. One team will be wearing light-colored garbage bags, and one team will be wearing dark-colored garbage bags. One player from each team will be designated the pterodactyl and will be issued a water gun and a glow stick.
3. All play is to be conducted OUTSIDE. Nothing is hidden in the buildings and play inside is against the rules. Boundaries will be explained at the start of the hunt. All the hidden pterodactyl eggs, which can be redeemed for prizes, will be hidden outside within these boundaries.
4. Attacking a person or monster who is not wearing armor is illegal. To fight when not wearing armor is illegal.
5. To kill a player, THE HIT MUST BE MADE ON THE ARMOR WITH A WEAPON PROVIDED BY THE ORGANIZERS. Hits on other portions of the body are NOT kills (except for hits to the pterodactyl - see below.) Intentionally aiming for the head, or other part of the body not covered by armor, or using a weapon not provided by the Organizers is considered an extreme infraction of the rules and will result in being expelled from the hunt and reported to Security.
6. Each player will be issued 10 "hit point/XP" chits at the start of
the game. If you are defeated in battle by a player, you must give 1 of
your hit chits to the person who defeated you. If you run out of chits,
you can report to either of the Wizards for regeneration. If you are
defeated by a monster, you must surrender your sword. The Wizards will
supply you with a new one.
7. No more than 5 players may band together in a single group, not even
to protect the pterodactyl. Larger groups will be dispersed by monsters.
Players repeatedly violating this rule will be expelled from the game.
8. When either team's pterodactyl is killed, ALL players must stop
playing and report to the starting area. Time permitting, additional
rounds will be played.
At the end of the Hunt, prizes will be awarded for the player with the
highest number of chits, as well as to the player or players who killed
either Pterodactyl. Pterodactyl eggs can be redeemed for prizes at any
time during or immediately after the hunt.